Minotaurs

Quick Summary
About 6'6" tall on average, tough, horned (regardless of gender), bull/cow features, socially awkward.

Racial Edges/Hindrances
Some of the following rules are from the Core Savage World rulebook. Nobody on this wikia owns these rules in any form whatsoever and they are only quoted/paraphrase here them for ease of access for players. These particular rules have been modified to more suit this setting.
 * Hardy - Minotaurs can be difficult to kill, only falling to hard hits. If a Minotaur is already Shaken, then further Shaken results in combat do not cause a wound.
 * Large - Minotaurs are big and tough. +1 Size, +1Toughness.
 * Like a Minotaur in a China Shop - Minotaurs are naturally clumsy and cumbersome. Agility requires 2 pts per step to raise after character generation.
 * Solitary - Minotaurs are naturally introverts. -2 Charisma when dealing with any of the following: Crowds, Small talk, Strangers/people that they don't know very well.
 * Horns - A minotaurs sharp horns can range in size, but most are big enough to be used as weapons, in which case they do Str+d6 damage and use the Unstoppable Hindrance.
 * Unstoppable - When Minotaurs use their horns as weapons, they find it difficult to stop or change direction until they've hit something. If an enemy dodges a minotaurs horns, the minotaur must make an Agility test. If they pass, they can stop their charge. If they fail, they charge a few feet past them or into whatever was behind the enemy, whether that is a person, a wall or even a cliff edge.